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KIDO KIDO EXPLORER

#UX DESIGN
#AR TECH
#TANGIBLE DESIGN 

Virtual Animal-Exploring kit at home

‘Kidokido Explorer’ is Wild-life animal exploring kit for children.
Children can explore the animals in their house with the kit. *It is a development version of 'KIDO KIDO' project 
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PERIOD

2013 . 04 - 11  (8 months)

ACTIVITY

The graduation project of BA

Personal project 

PROCESS

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Background researh

Design concept

Idea sketch

3D modeling

User value

Discover the needs

Usage secnario

Rough prototyping

Graphic

Business model

PROBLEM

Today, Children’s behaviour of learning
A young child today affected by whether via TV, Tablet or Mobile.
They have shown that it is 
the one-way direction from screen to children, and it might harmful to children's thinking skills. 
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CONCEPT

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Explorer Kit for Observing Animals

Children can track the animal’s traces in their house with KIDOKIDO EXPLORER kit.
And they can guess what animal it is through traces evidence which are founded.
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" Providing new educational contents

which are combined to analogue behaviour and IT device. "

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KIT ELEMENTS

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Magnifying glass
Animal trace medals
Guide book
Animal badges
1

Magnifying glass

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Mounting a smart phone with magnifying glass.

2

Animal trace medal

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When you tab a medal with a magnifying glass (NFC internal),

the trace of the animal will be shown on the screen.

3

Animal badge

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Animal badge contains each animal learning content.

(NFC internal)

Guide book 

4
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Kidokido explorer’s manual instruction

USER SCENARIO

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Adult

1
Hide medals at proper locations of the house before start playing.
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Kids

2
Combine with a smartphone and the magnifying glass,
and run the 'Kido Kido Explorer' application. 
3
Tab the animal badge that children want to learn about,
and this content is started.
(The Animal badge has each animal education content)
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4
4
When an animal trace medal is found in the house,
tab the trace medal and observe animal’s trace (AR), and user guesses the animal based on 4 traces evidence.
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5
After finding 4 animal's trace, could guess the animal that is a bear.
And the bear badge can be a trophy as finishing the bear study.
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IDEATION

Animal trace medals
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Magnifying Glass
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Bag
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OUTPUT

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Children can be an explorer and can explore everywhere with a bag.
The bag has collected animal contents badges, animal trace medals and magnifying glass.
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Children can find the hidden ‘Aminal trace medals’ step-by-step in their house.
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When the trace medal tapped by a magnifying glass, AR contents (animal trace) will be shown.
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VALUE

1
USER
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Active Learning
Children can experience wildlife and learn about animal life naturally without space limitation.
It can be a good inspiration for studying more actively.
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Intuitive Usage
Children can learn animals with intuitive tools, so they do not need additional learning how to use it.
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2
BUSINESS MODEL
KIDO KIDO can give a benefit as a business model to a theme park and Zoo.
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GRADUATE EXHIBITION

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Copyright 2022 All rights reserved by Jenny Jung

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