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Samsung Smart TV provides a user experience that differs completely from that of other familiar devices,
such as mobile devices and desktop computers. Users will experience something new while using their TVs.
Samsung Smart TV provides a user experience that differs completely from that of other familiar devices,
such as mobile devices and desktop computers. Users will experience something new while using their TVs.
Samsung Smart TV provides a user experience that differs completely from that of other familiar devices,
such as mobile devices and desktop computers. Users will experience something new while using their TVs.
Samsung Smart TV provides a user experience that differs completely from that of other familiar devices,
such as mobile devices and desktop computers. Users will experience something new while using their TVs.
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KYUNGHWA JUNG
JENNY
KYUNGHWA JUNG
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KYUNGHWA JUNG
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KYUNGHWA JUNG
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KIDO KIDO EXPLORER
#UX DESIGN
#AR TECH
#TANGIBLE DESIGN
Virtual Animal-Exploring kit at home
‘Kidokido Explorer’ is Wild-life animal exploring kit for children.
Children can explore the animals in their house with the kit. *It is a development version of 'KIDO KIDO' project

PERIOD
2013 . 04 - 11 (8 months)
ACTIVITY
The graduation project of BA
Personal project
PROCESS

Background researh
Design concept
Idea sketch
3D modeling
User value
Discover the needs
Usage secnario
Rough prototyping
Graphic
Business model
PROBLEM
Today, Children’s behaviour of learning
A young child today affected by whether via TV, Tablet or Mobile.
They have shown that it is the one-way direction from screen to children, and it might harmful to children's thinking skills.

CONCEPT
Explorer Kit for Observing Animals
Children can track the animal’s traces in their house with KIDOKIDO EXPLORER kit.
And they can guess what animal it is through traces evidence which are founded.

" Providing new educational contents
which are combined to analogue behaviour and IT device. "

KIT ELEMENTS

Magnifying glass
Animal trace medals
Guide book
Animal badges
1
Magnifying glass

Mounting a smart phone with magnifying glass.
2
Animal trace medal

When you tab a medal with a magnifying glass (NFC internal),
the trace of the animal will be shown on the screen.
3
Animal badge

Animal badge contains each animal learning content.
(NFC internal)
Guide book
4

Kidokido explorer’s manual instruction
USER SCENARIO

Adult
1
Hide medals at proper locations of the house before start playing.


Kids
2
Combine with a smartphone and the magnifying glass,
and run the 'Kido Kido Explorer' application.
3
Tab the animal badge that children want to learn about,
and this content is started.
(The Animal badge has each animal education content)


4
4
When an animal trace medal is found in the house,
tab the trace medal and observe animal’s trace (AR), and user guesses the animal based on 4 traces evidence.

5
After finding 4 animal's trace, could guess the animal that is a bear.
And the bear badge can be a trophy as finishing the bear study.

IDEATION
Animal trace medals

Magnifying Glass

Bag

OUTPUT

Children can be an explorer and can explore everywhere with a bag.
The bag has collected animal contents badges, animal trace medals and magnifying glass.

Children can find the hidden ‘Aminal trace medals’ step-by-step in their house.

When the trace medal tapped by a magnifying glass, AR contents (animal trace) will be shown.

VALUE
1
USER
Active Learning
Children can experience wildlife and learn about animal life naturally without space limitation.
It can be a good inspiration for studying more actively.

Intuitive Usage
Children can learn animals with intuitive tools, so they do not need additional learning how to use it.

2
BUSINESS MODEL
KIDO KIDO can give a benefit as a business model to a theme park and Zoo.

GRADUATE EXHIBITION

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